The negative level is contingent on damage; thus, it is negated. But it's costly at a +5 to Spell Level. School conjuration (creation) [acid]; Level inquisitor 0, magus 0, sorcerer/wizard 0, summoner/unchained summoner 0; Elemental School earth 0. Spells in Pathfinder: Kingmaker can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters. And spending three actions when you cast this spell = three missles = (1d4+1)*3. One of my players has always loved the idea of playing a Magic Missile Mage, so his first character, naturally, was a Draconic bloodline Sorcerer. 5 average damage respectively. As these spellcasters obsessively explore magic. You make your Spells deal additional area of effect damage, while making them stronger. Staff of the Magi (Minor Artifact) A long wooden staff, shod in iron and inscribed with sigils and runes of all types, this potent artifact contains many spell powers and other functions. Electricity Manifesting a missile of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. 5 average damage at first level without an attack roll but by 3rd level a soldier character wielding an ember flame doshko with an 18 strength (from the +2 augment) and melee striker does 13. 5 Lastly, the final part of the equation, "x from 0 to 20" is describing the range of numbers we want to plug in for the x values of the equations. Target you. In fact, at every level, the lvl 1 wand of magic missile is 1d4+1, whereas the cantrip just gets better. Water does not provide cover vs. What if I cast a magic missile that throws 5 magic missiles, and there is an enemy. Second thing that jumps to mind is you'll probably want to spend one spell. In the combat section for the pathfinder srd for casting ranged touch attacks, casting the spell and using the ranged touch attack are stated to be the same action and are not. 5 Lastly, the final part of the equation, "x from 0 to 20" is describing the range of numbers we want to plug in for the x values of the equations. But if I remember correctly there are no demons that are inherently immune to Magic Missile. ago. staizer • 9 yr. Wands in Pathfinder: Wrath of the Righteous can be used for dealing damage to Enemies, inflict Status Ailments or to buff Characters. They can be affected by Energy Resistance, specifically Force resistance. A missile of magical energy darts. Official PF2 Rules. Source: Pathfinder Player Core. S-Class Characters: Bloodstalkers; The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure) S-Class Characters: Time Wardens;Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. A seeking spell uses up a spell slot 2 levels higher than the spell’s actual level. You create three glowing darts of magical force. 6) Last Updated 1 year, 11 months ago. Feb 26, 2018, 02:52 pm. When casting Magic Missile, the final effective level after applying all metamagic feats affecting the spell decreases by 1, with a minimum of 1. Pathfinder: CRPG - Kingmaker & WotR. cantrips were always close to useless in d&d, alot of level 1 spells are pretty strong. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. As with the spell magic missile , the magic missiles never miss. Pathfinder 1e has vestiges of this in the 'if you are damaged while casting' - but outside of a very few specific spells when does that happen?. Magic Missile is a missile or series of missiles that unerringly hit (no attack roll needed). Pathfinder seems to qualify precision based damage a pseudo-damage type with characteristics similar to both weapon damage (s/p/b) and energy damage (f/c/a/e). Magic Missile will always take a level 1 spell slot*, but you have a choice of how many missiles to fire if you are a higher level. May 27, 2011, 10:19 am. DESCRIPTION. They don't protect from such effects and aren't destroyed by them. Because Magic Missile Immunity is most popular immunity. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. The magus archetype card caster special ability harrowed spellstrike says that the touch or ranged spell that's to be invested into the thrown weapon "must target a single creature, and the spell’s range changes to match the thrown weapon's range increment. If each 2 levels were to increase damage by 50%, as to keep up with Empower, a 9th level version of MM should average 17. Oct 2, 2010. Magic Missile: It automatically hits and deals 1d4+1 force damage. Also a cleric with the Fire domain could use a wand of fireball. and early on that's important for a mage if you foucs on dps. The cantrip doesn't cost 750 gp, either. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Pathfinder: Wrath of the Righteous - Enhanced Edition. FAQ. The disk also provides a +4 shield bonus to AC. Drops from Octavia in Technic League Encampment. From creating a wisp of light to causing the ground itself to shatter and break, spells are a source of immense power. Wand of Manifold Missile: 1 missile per action. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. A Quickened magic missile isn't "too fast" for a shield spell; a Fell Drain magic missile isn't "too negative" for a shield spell. 5 points of damage. Spells can be used for both dealing damage to Enemies , inflict Status Ailments or to buff Characters . Magic Missile. Covert Operator. You create three glowing darts of magical force. /level) Targets up to three creatures, no two of which can be more than 15 ft. (An immediate action is like a free action, but only once can be made per round. Spells that require an attack roll (ranged touch) generally are not subject to spell resistance, which is a huge factor later on. The Pathfinder Core Rulebook FAQ says that "you can't apply Heighten Spell to a spell at no cost: any increase to the effective spell level of the spell must be tracked and paid for by using a higher-level spell slot, above and beyond any other spell level increases from the other metamagic feats. Two max powered Magic Missiles take out 25-35% of an APL+3 creature's HP, never miss, never get resisted, have decent range. Extend + long duration buffs. Spells: Ability to cast mage hand and at least one arcane spell of 2nd level or higher. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. So you're paying 750 gp. CASTING. In Kingmaker at least, somewhere in the code Force damage was sometimes counted as elemental damage. Still, even if they ran the math correctly here the max output of MM with Bolster under the current text would let each MM spell do 60 damage total at a minimum along with a total of 50 AOE damage. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Magic missile's schtick is that it hits multiple times, so you would get multiple tries. It is a question as old as the game itself since both spells are as old as the game itself. Specific parts of a creature can’t be singled out. Crimeo. The darts all strike simultaneously and you can direct them to hit one creature or several. A wand of magic missiles can hold up to seven charges. With a 6th level Magic Missile, our wizard would fail 94% of the time. Magic Missile. You might get to skip the prereqs due to force missile mages class abilities. A wall of glass is a complete impediment to magic missle, as is crystal clear waters or fog. Magic Wands | Specialty Wands Wand of Manifold Missiles Item 5+ Evocation Force Magical Wand Source Core Rulebook pg. 75 when you adjust for hit/miss chance. It negates magic missile attacks directed at you. Benefit: Whenever you use your many shot ability, instead of firing arrows at all enemies that are in range, you. Magic Missile: Reliable and flexible, Magic Missile has several great things going for. CASTING. Because each missile is a separate and distinct effect of the spell in its own right, each missile will result in a check. Class Features. Probably want abundant spellcasting so you can pump it out like 12 times a day. 3. Pathfinder is a tabletop RPG based off of the 3. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. 5. Re: Optimizing Magic Missile [3. If two rules conflict, the. 5 average), but magic missile is guaranteed to hit. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. A bolt of a chosen energy type (acid, cold, electricity, fire, or sonic) blasts from your fingertips and with a successful ranged touch attack deals 1d6+1 points of the chosen energy type of damage. Cody prepares the spells magic missile and bestow curse after a long rest. These spells aren’t separate spells you gain as a spell known from your spellcasting class, but rather mythically. Join us on for more discussion on discord. Your player is correct, Magic Missiles are not affected by any sort of Damage Reduction. Most wands are wood, but some are bone, metal, or even crystal. For each additional action you use when casting the spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Class revision for Witch. Pathfinder Rulebook Subscriber . The wording of Magic Missile combines the damage against each target. Unless you plan on firing only magic missile, you will want Point Blank and Precise Shot. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. My favored class option as a Kobold Sorcerer simply says "Add +1/2 point of the chosen energy damage to spells. Shield creates an invisible shield of force that hovers in front of you. Counterspell is mostly useful if you have some bonuses to Dispel Magic, or can do it as an immediate action. . A Magic Missile Wand created with minimal caster level deals 1d4+1 damage no matter who uses it and costs 750 gp. 1d20 cs> 15, on a 15-20, etc. This is generally good, but it means it loses some function as a way to. Ranged-touch-attacks (acid splash, snowball, etc) and touch-attacks (shocking grasp) can be used in sneak. First Post. And, to quote the spell, "You choose the target for each missile individually. Sorta makes a huge difference. Specific parts of a creature can’t be singled out. 2: heightened. Magic Missile remains at its heart a level 1 spell, and so will never do the damage you desire it to. Heightening the spell increases the maximum level of creature you can summon. Incident update and uptime reporting. PRD Home / Mythic Spell Index / Magic Missle. Chaos Bolt deals 2d8+1d6 damage, which is super weird but is intentionally built that way to allow the bolt to jump to a second target if you roll doubles on the d8’s. Magic missile produces a number of magic bolts (or whatever you want to call. As for OP's specific question, striking spell clearly says only the target you hit is affected by the spell, so no choosing separate targets. It's not 1d4+1 per missile. At Higher Levels. You choose the target for each missile individually. So I can make my Magic Missiles do cold damage by using them as a level 2 spell. Mythic rules are generally not allowed unless you are participating in a mythic game though. However, there is an exception for spells that deal slashing, piercing, or bludgeoning damage, in which cases that damage is affected by DR just like weapon damage. Errata for: Staves; Talismans. The magic missile is comparably harmless — her fireball scroll is what will probably do most work here if she gets a good initiative (10. The darts all strike simultaneously, and you can direct them to hit one creature or several. Pathfinder Wrath of The Righteous Discord channel members @Vek17, @Bubbles and the rest of our great Discord modding community - help. Some of its powers use charges, while others don’t. /mm (or /magicmissile) [spell level] - casts Magic Missile at the desired level (defaults to level 1). Using a magical weapon to attack an incorporeal does not involve a miss chance anymore. LurkerFailsLurking • 4 mo. 5 Ruleset of Dungeons and Dragons. Collections. 8d4+8 is an avarage of 28 damage per round for as long as. Description [edit | edit source]. ) ReplyMetamagic (Bolster Spell) Information. Magic Missile has great interaction with the 3-action system, so yeah, while it feels best doing 3-action version, there might be. Most scroll cases are inscribed with magic symbols. This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures. ;) Magic Missile Spell1. Magic Missile Macro: Help! The idea is to do the work up front to provide sleek macros that don't clutter the window with too much text (using inline boxes for popups for extra info) and that easily level up with the character. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Dazing spell + fireball. It negates magic missile attacks directed at you. Magic Missile School evocation [force]; Level sorcerer/wizard 1 Casting Time 1 standard action Components V, S Range medium (100 ft. Because Magic Missile Immunity is most popular immunity. If an attack hits a duplicate, the duplicate is destroyed. Vokazz • 5 yr. Even assuming max damage combined, 3 (4+1)=15, Magic Missile provokes a single DC 10 saving throw, which you'd fail *less than* 1/3rd of the time. This spell functions as lesser magic missile storm. Other edits I caught: Magic Missile is an ES option (up to 2a, target); Ash Cloud is a 3a spell and thus not an option for spellstrike; Blazing Dive is not an option (no target, and emanation); Frigid Flurry is an ES option (2a, line), and I would include it. Wrath of the Righterous. Magic missile isn't helped enough to fully list it out, but suffice to say that you can hit 3, 6, 9, 12, or 15 different targets for 1d4+2 with the combo. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. In Pathfinder, magic is a bad damage dealer in the low levels, and magic missile is particularly bad in dealing damage. Magic Missle literally is the quintessential “beginner” spell, it’s meant to be good but easily countered. It probably works well with illusion spells. The damage averages to 12. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 597 4. Here is the relevant section from the description of the mirror image spell: "Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. For example, if you're level 5, you'd usually want to cast it with 3 missiles to do more damage, but you can cast it with one or two if you wish (i. "An incorporeal creature has no physical body. I'm thinking of making an uber-specialized Magic Missile wizard. Sorcerer Spells information, stats, requirements, builds, duration, builds, tips and tricks for Wotr. Dispel Magic works by targeting:. Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. Nenio makes for a good version of this if you take her base class to 10. 6. Description. At level 1, one action = 1 magic missle = 1d4+1. But in Pathfinder 2e multiclass isn't distribution of levels, you just take Feats. At the same time a lot of NPCs will utilize tactics such as "fights until X HP value, then flees or surrenders if unable to flee". Without crowd control, its nearly useless except against incorporeals, which are otherwise hard to damage. You choose the target for each missile individually. The important things to look at are your alignment subtypes, and DR/Magic. Augmented (4th): If you expend two uses of mythic power, the spell creates double the normal number of missiles (affecting up to 10 creatures), its range increases to line. Magic Missile. "The Heightened spell section of the spell description just says. Magic missle is a force spell. 1 person marked this as a favorite. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. I suggest Wizard, but you actually don't memorize Magic Missile after you take Preferred Spell. The spell magic missile is one of Pathfinder's most iconic elements, a favored staple of many arcane spellcasters and an example of raw magical force. You're not supposed to stay there for 35 turns, nor burn all of your spells on the first turns. Heightened (+2) You shoot one additional missile with each action you spend. These doubles make it difficult for enemies to precisely locate and attack you. Spreading the missiles is already often better because you get to see if one target has a shield or the anti-magic missile necklace active. 5 * (1. So I would say this does not work. Each dart hits a creature of your choice that you can see within range. 257, also in the online Basic Rules) has this effect: You create three glowing darts of magical force. I'm only to act 3 and around tenth level and it is already leaps and bounds below what other spells are able to do. and a cleric 1/wizard 1 can use just about. Benefit: Spell now deals 2 more points of damage per die rolled to all its targets. Magic missile is a PC killer, but only when spammed as a single action spell. This spell creates a number of illusory doubles of you that inhabit your square. If the check fails, the attack, spell, or effect doesn't affect you. Also if you Empower Spell Magic Missile. I've got enough money to make maybe 3 more of. Ultimate Magic Missile: At 10th level, the Force Missile Mage's understanding of Magic Missile is complete. There's a Pathfinder Metamagic feats that allows a spells damage dice to be increased by 5. It automatically hits and deals 1d4+1 force damage. Wand of Magic Missile I is a Wand in Pathfinder: Wrath of the Righteous . Source Core Rulebook pg. dookieblaster06 • 2 mo. Level 3. Widen Spell: Awful. In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast. All etherealness does is put you into the Border Ethereal, and its details restate the DMG — it doesn't somehow create a unique, different physics paradigm for just the spell user. 95! Note: The download file is VERY LARGE so it may take some time to download. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Latest Pathfinder products in the Open Gaming Store. I have an Unchained Phantom Thief built to lvl 6 in society with Minor and Major Magic U-rogue talents. Usage held in 1 hand; Bulk L. Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. 5 feet is 4. The specialty of a magic missile mage is taking down bosses. Magic Missile is a spell and not a ranged attack by the rules, even though it is considered an attack. My goal is to create a viable character who uses magic missile almost exclusively - which is why I've given up 4 other schools of magic. You send a dart of force streaking toward a. ago. \$\begingroup\$ I think that's a restricted view. This includes Trip, Grapple, Shove, Escape, and typically any spell that rolls for attack against AC as opposed to making the target roll a Fort/Ref/Will save. As the weapon sheathed in fire or whatever is functionally like a sword blade shaped torch, it will burn what it touches. . This wand has an ability usually reserved for Paladins or Clerics. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Dazing spell + fireball. However, there is an exception for spells that deal slashing, piercing, or bludgeoning damage, in which cases that damage is affected by DR just like weapon damage. As of the playtest version, using Magic Missile with spellstrike does nothing except give your magic missile a chance to fail if you can't land strikes. Many Magic Missiles. + 10 ft. As for OP's specific question, striking spell clearly says only the target you hit is affected by the spell, so no. Source PRPG Core Rulebook pg. you roll 1d4+1 and get a result of 3, for example. The darts all strike simultaneously, and you can direct them to hit one creature or several. Counterspell is also the best option if you know you have the opponent's spell prepared. The rules don't allow you to stack command words in such a significant manner, because this is literally cheating action economy. This can greatly increase your utility. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. eg. Scroll of Magic Missile is a Scroll in Pathfinder: Wrath of the Righteous . Magic missile is unique because it specifically says "It automatically hits. My Homebrew Creations. You choose the target for each missile. Thus a 10th level cleric cannot use a wand of magic missile, and a 10th level wizard cannot use a wand of cure light wounds. I would recommend using Hellfire Ray (6) over Disintegrate (6) because the latter only applies sneak attack one time and has a chance of destroying items carried by. Magic Missile is a spell in Pathfinder: Kingmaker. At level 1, one action = 1 magic missle = 1d4+1. Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. +1 for the whole spell is too weak. Magic in a d&d type of game is supposed to be strategical. Each dart hits a creature of your choice that you can see within range. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. I haven't seen any rules on it, but it seems totally reasonable given the. So in short, yes you can target a hidden creature with magic missile, but you must succeed at the flat check for the. Cherry blossom spell wrote: When a living creature takes damage from the affected spell, that creature also takes 2 points of damage to Strength, Dexterity, and Constitution or 2 points of damage to Intelligence, Wisdom, and Charisma (your choice). /level) Targets up to five. For a caster level 10 wand it costs 30,000 gp. ago. How does this feat interact with Magic Missile? Obviously, if only one action is spent, on a first level Magic Missile, it would simply add +1 damage to that missile. I. 1st or 3rd caster level). On your round casting a quickened repeating twinned magic missile is a free action, so you can cast magic missile again. My Homebrew Collection. In lieu of an arrow hitting your targets, two magic missiles strike each foe. 5 damage per cast. A wand of magic missiles can hold up to seven charges. Thanx. But yes, it makes me sad that there aren't very many. Magic Missile is a Spell in Pathfinder: Kingmaker. Here is the relevant section from the description of the mirror image spell: "Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. You get the bonus damage on each damage roll, that is against each target. But remember, you have to pay for increased spell level and caster level. Downrunner. With trappings alone, we can use bolt to mimic call lightning, lightning bolt, magic missile, and scorching ray. Wand of Magic Missile I Information. The missile strikes unerringly, even if the. 5), averaging 5pts each. This would give you twice the # of magic missiles. Cast [one-action] to [three-actions] ( somatic, verbal) Range 120 feet; Targets 1 creature. Put a paladin in your party with Mark of justice. 7. /2 levels) Effect one missile of acid Duration instantaneous Saving Throw none; Spell Resistance no. The point is that its not clear. Toppling Magic Missile has seemed rather popular. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. The missiles bypass the shield spell and similar effects that block the non-mythic version of this spell. Talk to the GM about the brooch of shielding. Pathfinder Lead Designer Logan Bonner drops by to answer community questions! In this edition we discuss the Dangerous Sorcery feat and how it interacts wit. 5 Ruleset of Dungeons and Dragons. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Valdras. I would think that a 15th level wizard throwing an intense magic missile would be able to launch the standard 5 for 9th caster level, and increase the progression to 14th level: adding a missile for 11th, and 13th. For so basic a spell (it can be learned by 1st level arcane spellcasters) magic missile is an extremely versatile weapon (due in large part to being incapable of. Human Bonus: Spell Specialisation (Magic Missile) Level 1: Varisian Tattoo (Evocation) Traits: Gifted Adept (Magic Missile) Student of Philosophy (to have something to do during the talky bits) So, at level 1 you have increased your caster level for magic missile to 5 and are shooting 3d4+3 damage per missile. 0 Usage held in 1 hand; Bulk L This. A magic missile always hits its target and does 2-5 points of force damage. When it says simply an object, it means something inanimate. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. So a 3 action magic missile spell would deal 3 d4 + 3 to one target or split among 3 targets you would be dealing 1d4 + 1 to each target per missile you sent their way. Every 2 spell levels higher you slot the spell, you double the number of missiles you get with each action (i. Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. Since you are sorcerer enjoy your 2 spells to fullest ahahaha. You produce x number of missiles that each do 3. Magic missile can be used against a single target, or the caster can split up the missiles to affect multiple creatures. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. Whenever you cast an evocation spell that deals hit point damage, add ½ your wizard level to the damage (minimum +1). Shield creates an invisible shield of force that hovers in front of you. However you may be able to convince your GM that since the separate special entry "charged (50 charges)" costs 1/2 base price, you could make an unlimited use spell trigger item for spell level x caster. Spell Resistance When Spell Resistance Applies Targeted Spells: Spell resistance applies if the spell is targeted at the creature. The wording of the sneak attack ability assumes that a weapon is used. 87 RTX 3090 graphics cards lined up. You can still be observed, but you’re tougher to target. Get both the magical lineage and wayung spellhunter traits to reduce metamagic costs for magic missile by 2. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Sorcerer Spells is a Spell Category in Pathfinder: Wrath of the Righteous. 5 Ruleset of Dungeons and Dragons. Prerequisites: Dex 13, Shield Focus. Objects are not damaged by the spell. Most wands are wood, but some are bone. Heal, Magic Missile, Sudden Bolt (iirc), and a couple others. There are a lot of fan ones if you just google the title and pathfinder together. this can't possibly be how it's supposed to work. Or else sleep is a good one to start with. mirror image: When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. Feats Craft Staff, magic missile,. Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Adventure Path Subscriber . Mirror image only interacts with effects that require an attack roll. Something as simple as casting Magic Missile + Quickened Magic Missile can give -10 to physical stats, which absolutely matters. So in the case of magic missile it would increase from the usual maximum at level 9 to the new maximum at level 14, which means 7 magic missiles, if it infact makes more missiles. How do i be the best at magic missile. Magic Missile on the other hand is an automatic hit spell, so sneak attack will not apply. So for Magic Missile specifically casting it for 3 actions at 2nd would the bonus damage apple to each individual missile cast, so 2d4+2+8; 2d4+2+8; 2d4+2+8?. 0. Description This +1 quarterstaff is made of wood carved and dyed to look like two entwined asps, one black and one white. Special: Sneak attack +2d6. 5: heightened, empowered. I would love to hear from you guys who played the game for far longer than me which spells you found to be a good candidate for this most precious little metamagic. Magic Missile is a 1 from the Evocation school. If you then widened glitterdust it would use a 9th level slot, but be. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Force bolt is something you could use many times per day. Wands. . That'll get you +1 damage per missile, or +5 damage per spell cast at the end of the day. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. 5 and 5.